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If all knowledge about chess may be accumulated and unified in a single theory... how exciting is that? Everyone desires to are aware that "final" theory. And, with the possessing that knowledge, beat each one in chess. Who could beat you? You have the final theory in fact.

Unhealthy news: currently, no such theory exists. It's doubtful there ever will be. However, there exists one book published by Gary Danelishen whose book title suggests itself: "The Final Theory of Chess". The ebook discusses exactly a possible fix for your problem. What's the reply to that seemingly eternally evasive question, "What is the foremost transfer the globe?"

But perhaps there is really this because best transfer the entire world? I doubt it. In the first place, now you ask , simply too broad. There needs to be another condition that would restrict this broadness to a certain degree of specificity. They can do this by stating the question in this way: "What is the foremost move around in it?" Here, we added a fresh parameter--by being more specific (i.e. "in this position"), we added a whole new dimension through which we could measure another.

We often be employed in linear ajedrez reasoning: "If this occurs, then you do." Unfortunately, if it is the reasoning where you're employed out a challenge, even a mathematical problem at this, then, should you be asked an answer, you'll succeed in concluding the reply to now you ask infinity. "If this occurs, then that happens. If you do, then any particular one happens, then that, then that..." ad infinitum.

So what exactly is the best thing to do? Add another parameter. Before asking, "What is the foremost move around in this situation?" ask, "What position should i want to achieve?" To put it differently, answer the question backwards.

"This will be the position I wish to achieve, well, i select this move." By being aware of what to complete, an example may be prone to go ahead that direction. This logic can provide an effect of vagueness to the mathematically exacting, but this can be a wrong impression. Actually, it even increases the decision-maker a sense of concreteness. By providing a certain goal, one can possibly calculate a finite sequence of moves, set up chess player's assessment from the position rests on subjective judgment.

Base knowledge takes precedence over calculation. One cannot calculate lacking the knowledge of the variables. One cannot calculate something he doesn't know. In which the subject of data is involved, this facts are evident. One clear proof of this fact is this: even strongest players don't depend upon pure calculation. The actual world chess champion, ajedrez en linea Viswanathan Anand, is really an "intuitive" rather than "calculating" player. And are generally plenty of chess legends in history and also other quite strong modern chess players.

Just what exactly performs this all say? In his book, Danelishen writes,

A final Theory of Chess is surely an attempt to lay a solid foundation upon which further analysis might be built-in order to arrive at the very first goal of an partial means to fix the game of chess. Between mid 2004 and 2008, daily computer analysis was conducted as well as the Final Theory of Chess slowly was written. During this time period, a network of six computers running the Fritz group of computer chess programs continuously calculated 24 hours a day. Each previous round of analysis laid a foundation on which future analysis was conducted..."

However, this may take too much time. The technique is simply too slow (relative to human lifespan). Why?

Well, principle assumptions are:

1. From any board position, you'll find 40 legal moves on average; 2. A casino game of chess takes about 30 half-moves (60 plys or 60 "half-moves") normally.

Therefore there are about 40^60 (40 on the 60th power or 40 multiplied 60 times on its own), which is about 10^96 possible ending positions that this computer has to check.

In the event the computer can perform evaluating 10^18 ending positions another (current computers aren't even near being capable of that), then 10^96 positions divided by 10^18 positions an extra could be 10^78 seconds, or roughly 10^70 years.

To get the "final" theory of chess by finding the treatment for all chess positions (in mathematics, this is known as "brute-force calculation") is really a practical impossibility. I deem it more jugar ajedrez tenable to keep that "the final theory of chess is this: there is no such thing as final theory of chess." Why? For the reason that "final" theory that might explain away chess wouldn't be a theory all things considered but a target truth.